Jul 30, 2006, 10:18 PM // 22:18
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#21
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Ascalonian Squire
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Quote:
Originally Posted by R_Frost
while playing a heal monk i usually take all monk skills. i normally dont have energy problems. the only time i have had energy problems is a bad group or other monk wasnt doing a good job, i have been the only monk in a party many times too. i use a max insightful staff with the 20/20 healing on it as my main weapon. if i use a rod and focus i have the +5 energy wayward wand for healing and use it with the 20/20 healing focus. i also have the +15 energy/-1 regen focus if needed and a +15 energy/-1 regen rod if needed in a really bad situation.
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Excuse me for bragging but with a typical boonprot build I can take a REALLY crappy team through a mission lol. It's always gratifying to beat a mission with the help of a mo/e spamming meteor shower and rodgorts invocation, a n/w that has no warrior skills on his bar but still melees, and a w/mo with 6 monk skills, gladiators, and an 8 second long sever artery:P
As a general rule mo/me is the bomb for all types of monks charged with the job of keeping teammates alive; others are way below par doing the same job.
But keep in mind your secondary is far from permanent. Getting every skill you need from every secondary is pretty easy.
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